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Minireview: Hollow's Last Hope (Pathfinder)

Hollow’s Last Hope (written by Jason Bulmahn and F. Wesley Schneider & graced with the code “D0”) is the first published Pathfinder adventure – or more exactly is the first adventure in the line that later became “Pathfinder”, at this point it was just a line of adventures for D&D3.5 under Paizo’s “GameMastery” label.

This module was originally given out for free as part of “Free RGP Day” in 2007, and thus distributed in print form to some participating rpg stores. It was also available (and still is) as a free PDF download, so getting hold of it is easy… but getting hold of the print version is anything but. It took me almost 2 years of on-and-off eBay hunting to track down my print version.

It’s an intro adventure for 1st level (D&D) characters, and is quite decent at that. The town of Falcon’s Hollow (the target of multiple calamities in later Paizo modules) is suffering from a plague, and (surprise!) it’s up to a group of intrepid young adventurers to venture into the wilds in search of components for a cure. There are some ok wilderness encounters, and then a showdown at an old temple. What makes this adventure nice is that it ties in directly with Crown of the Kobold King (D1), which in turn can be followed up with both Revenge of the Kobold King (D1.5) (also a free download) and Hungry are the Dead (D4). So this can easily kick off a mini-campaign, with a unified plot and locale. Quite nice.

As a standalone, the adventure is ok but nothing really all that spectacular; it’s a straightforward “find some medicine ingredients and save the town” thingy.

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