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Minireview: Ashes To Ashes (Vampire: the Masquerade)

Ashes To Ashes is one of the first books in the original Vampire: the Masquerade game line, predating even the old venerable Chicago By Night tome (even though it takes place in Chicago). It’s an adventure module, continuing the starter adventure in the 1st edition Vampire core book. I haven’t read that one, but apparently it sets up the PCs as Neonates in Gary, Indiana, under the rule of Prince Modius. The PCs happen to be in the wrong place at the wrong time, and are sent off to Chicago to present themselves to Prince Lodin… at which point we transition to this story.

Turns out that Prince Lodin has vanished (it takes the PCs a while to get this information, because they will get a run-around from various personages in the city), and the PCs are prime candidates for being set up as patsies for the disappearance. So, naturally enough, they get an offer of finding the Prince… or else.

While there are some railroaded bits, it’s surprisingly free-form for an early White Wolf adventure. The PCs have quite a bit of leeway in how they’ll approach things and who they’ll ally with, and in addition they get more than a few red herrings thrown at them – not everything and everyone here is what or who they seem. There’s a bit of combat, but the emphasis is on social stuff and investigation. The general theme here is “someone else is pulling the strings”, and the adventure mostly manages to pull that off without too much railroad (something many other adventures in the game line fail miserably at). Sure, having the PCs tangle in the vanishing/death of a Prince is a bit of a cliché here, but on the other hand this is the first time they did it so I can’t blame this book.

My main complaint would be that the back story runs the danger of staying quite opaque to the PCs/players, unless the GM injects some awkward exposition at some point. There are lots of plot points that the PCs will probably never figure out, as written. To the module’s credit, it does have the (somewhat unusual) mechanism of providing a secondary story, where the PCs can play the part of the antagonist(s), set in an earlier time – this is intended as a way of explaining the why and the what of things. As such it’s a fun idea, but I’m not sure how many GMs/groups will feel like actually doing that.

Overall, not bad at all. Better that had reason to expect, given WW’s abysmal record with things like this. If run successfully, it sets the PCs up as residents of Chicago, with some new allies (and, probably, enemies) and a small amount of local fame. There is one caveat here: the adventure doesn’t railroad the PCs rescuing the Prince, it’s quite possible they’ll fail. This will immediately segue into the later version of Chicago as presented in the 2nd edition of Chicago By Night, because canonically Lodin is supposed to die later (in Under a Blood Red Moon).

There’s a bit of overlap between this book and Chicago By Night, because the Chicago setting book was published after this, but it’s not too bad.

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