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Minireview: The Worldwound Incursion (Pathfinder "Wrath of the Righteous" 1/6)

The Worldwound Incursion opens up the new “Wrath of the Righteous” adventure path, set near the demon-infested Worldwound. I was a bit sceptical of how interesting a “legendary heroes fight demons” adventure path would be, but at least this first installment is promising. The path ties in with Pathfinders “legendary characters” rules options, which give extra power to the PCs so that stories can reach “epic scope” without needed ridiculous levels of character experience.

The initial setup is great, and something a bit out of the norm. The crusader city of Kenabres is hit by a massive demonic assault, and the PCs happen to be the only survivors at ground zero. All this is kicked off “in medias res”, with actual play beginning with the survivors dusting themselves off at the bottom of a vast underground chasm and figuring out “well, what now?”. No “meet stranger at pub”, no “ally X asks for help”, just “shit happened, you are a bunch of random people in the middle of it, go”. As a bonus, a few NPC survivors, each with different agendas, are also included. How the PCs deal with them and whether or not the NPCs survive has repercussions later on. All in all, this is a great way to kick off a campaign, and makes it easy to figure out PC motivations for what comes later. The included NPCs were also quite interesting.

Strong start to a new tale.

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