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Minireview: The Half-Dead City (Pathfinder "Mummy's Mask" 1/6)

Ok, start of a new adventure path from Paizo. This time it’s the Egyptian-themed (sorry, “Osirian-themed”) “Mummy’s Mask”, kicking off with The Half-Dead City. While there’s potential here, it ends up being a fairly “meh” affair, unfortunately.

The PCs play “tomb raiders” of a sort; the half-necropolis town of Wadi holds a lottery allowing explorers to venture out into the tomb complex (for reasons which didn’t really seem all that believable to me, but whatever). There are multiple parties on site, so the PCs have plenty of opportunities to interact with other raider/explorer groups. They get send to various tombs, and while the encounters there are ok, there’s little to really grab the attention. Also, I would have liked to see more general encounters and events in Wadi, not just a bunch of tombs and a “mission hub”.

The biggest problem is that this whole thing has almost nothing to do with the main plot. It’s not bad, and neither is it especially good, mostly it’s just irrelevant.

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