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Petri Wessman's weblog

Prison Breakage

During the last few weekends, my main personal productivity killer has been the show Prison Break. I checked it out because it had gotten general praise, and was quickly hooked – I’m now approaching the end of season 2, the beginning of season 3 is downloading.

It’s pure mind candy, and very similar to 24 in pacing & storytelling. There’s the same kind of continuing story line, the same use of cliffhangers at the end of almost every episode, and the same amount of utterly absurd plot twists (for the sake of plot twists). Thing is… it works, like 24 does, because the plot twists are part of this TV genre. You forgive the occasional silliness because of the sheer force of plot, because you’re swept away by the events. You are manipulated because you agree to be manipulated, because it’s good entertainment. The “I’ll just watch one more episode” effect.

What’s it about? A man is sent to prison and death row for a murder he didn’t commit, and his brother launches an (absurdly complicated) plot to spring him free. I won’t say anything more here to avoid spoilers, but the story is complex, the cast is strong, and generally: if you liked 24, you’ll probably like this.

…now just to figure out when to do all the stuff I should have been doing, instead of watching this thing.

Published on by Orava, tags , ,

Espooification

Good weekend, if a bit strange; I didn’t have anything scheduled, but it still feels like I did a ton of stuff. Most of that was very “mainstream Espoo home owner” stuff… mowing the lawn, doing some garden work, painting some parts of the patio with wood-protection oil stuff, etc. We raided a hardware store and now have 10m of steel netting (meant for mink cages) rolled up and waiting for us to start the cat-proofing of the yard. Halfway intended to start that yesterday, but with one thing and another never got around to it; too many other things to do first. In addition, some people came over last evening and we just sat around on the patio, eating grilled stuff and drinking wine. Life could be worse.

The yard cat-proofing may be a quixotic endeavour, but what the hell… it might just work. We intend to follow a basic algorithm:

1) plug the obvious holes
2) release cats into yard
3) follow cats and find point where yard leaks cats
4) go to step 1

After a while, we hope to have a relatively cat-escape-proof yard. It may resemble Alcatraz at that point and the neighbors might start to complain about the razor wire, guard towers and floodlights. We’ll see.

Other tidbits:

  • Watched the end of season 6 of “24”. Not bad, a fairly solid “part 2” to season 5. Leaves things open for another series, but not as blatantly as season 5. Good entertainment, though the series is starting to repeat itself a bit – only natural, I guess.

  • My copy of Reign has now shipped from Lulu.com. Should be here by the end of this week. Greg Stolze now has a Reign supplement up for ransom here. I’m not sure if I’ve commented on how cool Fundable is… but if not: it’s cool. It allows anyone to set up a ransom model publication (or whatever), allowing people to pledge money to various projects in a safe fashion.

  • Like what happened with Promethean, the more I hear about the new Changeling (from White Wolf) the more excited I am about it. Also like Promethean, initially the whole thing didn’t spark my interest much at all. There are now some teasers about the new game premise on WW’s site; it sounds like the WW guys have now written a game about the darker side of the old fae myths, instead of the “bouncy fluffy fantasy creatures” all too evident in the old Changeling. I’m all for that. Also, I’m told by one of the game designers that this clip captures the ideal intended feel of the new game quite well (while having nothing directly to do with White Wolf or their games): Never Woke Up. (by Katy Towell). Much coolness.

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