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Minireview: The Fear-Maker's Promise (Changeling: the Lost)

The Fear-Maker’s Promise is a print compilation of three PDF releases for Changeling: the Lost. It contains two adventures in White Wolf’s “SAS” format and a set of pre-generated PCs.

The first adventure, the titular “Fear-Maker’s Promise”, places the PCs in a moral dilemma: an outsider introduces a way to protect the locals against the True Fae, but that way involves traumatizing a young child. Do the go along with the plan, oppose it, or trust the plan at all in the first place? It’s not bad, and it tries to take into account various PC actions and to provide interesting events no matter what they do. Like all SAS adventures, it’s fairly compact, suitable for one session of play.

The second adventure is “The Rose-Bride’s Plight”, and it’s more an investigation piece: a young Changeling is getting married with great ceremony, but then disaster strikes. The PCs, as guests at the engagement party, are assumed to take an interest in figuring out what is going on (if they just go “meh, whatever” and leave, this adventure becomes very short). The main plot is a bit cliched, but of course that’s probably partly the point, judging by some of the storybook elements here. Could be a fun session of gaming, assuming the PCs are interested in social puzzles and investigation. This one could also work as the basis for a oneshot LARP, I think.

The book wraps up with a packet of ready-to-run PC characters, with nice write-ups and interlinked stories. It also contains a writeup on how they work together as a group, which can be handy in getting a handle on things fast.

All in all, it’s a decent package of single-session ready-to-run adventures for Changeling, especially useful if you just want to try the game out for the first time with minimal up-front effort.

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Good weekend, if a bit strange; I didn’t have anything scheduled, but it still feels like I did a ton of stuff. Most of that was very “mainstream Espoo home owner” stuff… mowing the lawn, doing some garden work, painting some parts of the patio with wood-protection oil stuff, etc. We raided a hardware store and now have 10m of steel netting (meant for mink cages) rolled up and waiting for us to start the cat-proofing of the yard. Halfway intended to start that yesterday, but with one thing and another never got around to it; too many other things to do first. In addition, some people came over last evening and we just sat around on the patio, eating grilled stuff and drinking wine. Life could be worse.

The yard cat-proofing may be a quixotic endeavour, but what the hell… it might just work. We intend to follow a basic algorithm:

1) plug the obvious holes
2) release cats into yard
3) follow cats and find point where yard leaks cats
4) go to step 1

After a while, we hope to have a relatively cat-escape-proof yard. It may resemble Alcatraz at that point and the neighbors might start to complain about the razor wire, guard towers and floodlights. We’ll see.

Other tidbits:

  • Watched the end of season 6 of “24”. Not bad, a fairly solid “part 2” to season 5. Leaves things open for another series, but not as blatantly as season 5. Good entertainment, though the series is starting to repeat itself a bit – only natural, I guess.

  • My copy of Reign has now shipped from Lulu.com. Should be here by the end of this week. Greg Stolze now has a Reign supplement up for ransom here. I’m not sure if I’ve commented on how cool Fundable is… but if not: it’s cool. It allows anyone to set up a ransom model publication (or whatever), allowing people to pledge money to various projects in a safe fashion.

  • Like what happened with Promethean, the more I hear about the new Changeling (from White Wolf) the more excited I am about it. Also like Promethean, initially the whole thing didn’t spark my interest much at all. There are now some teasers about the new game premise on WW’s site; it sounds like the WW guys have now written a game about the darker side of the old fae myths, instead of the “bouncy fluffy fantasy creatures” all too evident in the old Changeling. I’m all for that. Also, I’m told by one of the game designers that this clip captures the ideal intended feel of the new game quite well (while having nothing directly to do with White Wolf or their games): Never Woke Up. (by Katy Towell). Much coolness.

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